Paste the product page. Drop the pack shots. It goes and does the in depth research on who buys this and why, then proposes a spot. Nothing renders and nothing is spent until you approve the draft, and you can iterate the ad afterwards.
Most tools generate a pretty video about your product. This one works out what the buyer is actually afraid of, then builds the spot around that.
Paste the site, attach photos, say who it is for. It asks the questions a good creative director would ask before writing a word.
It reads the category: the objections, the competing claims, the hooks already working in that market. The brief cites what it found.
The same scene, same seed, in every art style, so you compare the look and nothing else. Or let it pick the fit for the niche.
Pack shots are locked in as reference, so the bottle on screen is your bottle, label and all, across every cut.
Voice, motion, music, cut to length. Do not like shot four? Change shot four, not the whole ad.
One approved brief becomes vertical, square, and wide, each recomposed rather than cropped and hoped for.
Generation costs real money, so it is treated like money. Before anything renders you get the shot count, the models, and the total. Caps per run and per day, and a model it cannot price is a model it will not run.
Research and drafts are free. The render is the only thing that spends, and only when you say so.
Per image, per second of video, per thousand characters of voice, per campaign. Bill your client from it.
Each conversation keeps its own product, research, and drafts, so ten clients never bleed into each other.
Each tier includes a monthly generation allowance, which is the real model spend the agent may make on your behalf. Past it, you top up at cost, never at a markup.
One brand getting its first real ads out.
A brand shipping variants weekly and testing them.
Shops running ads for a roster of clients.
Seats open in small groups so the render queue stays fast. Tell me what you sell and I will put you near the front of the line for it.